August 25, 2013 10:16 AM

Android working with Google Maps V2

If you have developed any app that contains Google Maps v1, It’s time to upgrade it to Google Maps V2 as google maps version 1 deprecated officially on December 3rd, 2012 and it won’t work anymore. This article aims to give knowledge about how to implements newer Google Maps into your applications. If you have already worked with V1, implementing V2 is very easy. Refer Google Maps Docs for any topic that is not covered in this tutorial.

Download Code

Before starting a new project, we need to go through some pre required steps. These steps involves importing required library, generating SHA1 fingerprint and configuring maps in google console.

1. Downloading Google Play Services

Google made new Maps V2 API as a part of Google Play Services SDK. So before we start developing maps we need to download google play services from SDK manger. You can open SDK manager either from Eclipse or from android sdk folder.

Open Eclipse ⇒ Windows ⇒ Android SDK Manager and check whether you have already downloaded Google Play Services or not under Extras section. If not select play services and install the package.

Android downloading google play services


2. Importing Google Play Services into Eclipse

After downloading play services we need to import it to Eclipse which will be used as a library for our maps project.

1. In Eclipse goto File ⇒ Import ⇒ Android ⇒ Existing Android Code Into Workspace

2. Click on Browse and select Google Play Services project from your android sdk folder. You can locate play services library project from
android-sdk-windows\extras\google\google_play_services\libproject\google-play-services_lib

3. Importantly while importing check Copy projects into workspace option as shown in the below image.

android linking google play services library


3. Getting the Google Maps API key

1. Same as in maps v1 we need to generate SHA-1 fingerprint using java keytool. Open your terminal and execute the following command to generate SHA-1 fingerprint.

On Windows

keytool -list -v -keystore "%USERPROFILE%\.android\debug.keystore" -alias androiddebugkey -storepass android -keypass android

On Linux or Mac OS

keytool -list -v -keystore ~/.android/debug.keystore -alias androiddebugkey -storepass android -keypass android

In the output you can see SHA 1 finger print.

android google mapsSHA finger print

2. Now open Google API Console

3. Select Services on left side and turn on Google Maps Android API v2

android google console maps api

4. Now select API Access on left side and on the right side click on Create new Android key…

google console generating api key

5. It will popup a window asking the SHA1 and package name. Enter your SHA 1 and your android project package name separated by semicolon ; and click on create.

google console sha 1 finger print

I have given like below

BE:03:E1:44:39:7B:E8:17:02:9F:7F:B7:98:82:EA:DF:84:D0:FB:6A;info.androidhive.googlemapsv2

And note down the API key which required later in our project.

google console android maps v2 api key

4. Creating new Project

After completing required configuration, It’s time to start our project.

1. In Eclipse create a new project by going to File ⇒ New ⇒ Android Application Project and fill required details. I kept my project name as Google Maps V2 and package name as info.androidhive.info

2. Now we need to use Google Play Services project as a library to use project. So right click on project and select properties. In the properties window on left side select Android. On the right you can see a Add button under library section. Click it and select google play services project which we imported previously.

android google play services library project
android google play services library project
android google play services library project

3. Add the Map Key in the manifest file. Open AndroidManifest.xml file and add the following code before tag. Replace the android:value with your map key which you got from google console.

<!-- Goolge Maps API Key -->
<meta-data
     android:name="com.google.android.maps.v2.API_KEY"
     android:value="AIzaSyBZMlkOv4sj-M5JO9p6wksdax4TEjDVLgo" />

4. Google maps needs following permissions and features.

ACCESS_NETWORK_STATE – To check network state whether data can be downloaded or not
INTERNET – To check internet connection status
WRITE_EXTERNAL_STORAGE – To write to external storage as google maps store map data in external storage
ACCESS_COARSE_LOCATION – To determine user’s location using WiFi and mobile cell data
ACCESS_FINE_LOCATION – To determine user’s location using GPS
OpenGL ES V2 – Required for Google Maps V2

Finally my AndroidManifest.xml file looks like this (Replace the package name with your project package)

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="info.androidhive.googlemapsv2"
    android:versionCode="1"
    android:versionName="1.0" >

    <permission
        android:name="info.androidhive.googlemapsv2.permission.MAPS_RECEIVE"
        android:protectionLevel="signature" />

    <uses-permission android:name="info.androidhive.googlemapsv2.permission.MAPS_RECEIVE" />

    <uses-sdk
        android:minSdkVersion="12"
        android:targetSdkVersion="17" />

    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="com.google.android.providers.gsf.permission.READ_GSERVICES" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

    <!-- Required to show current location -->
    <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

    <!-- Required OpenGL ES 2.0. for Maps V2 -->
    <uses-feature
        android:glEsVersion="0x00020000"
        android:required="true" />

    <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name">
        <activity
            android:name="info.androidhive.googlemapsv2.MainActivity"
            android:label="@string/app_name"
            android:theme="@style/AppBaseTheme">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>

        <!-- Goolge API Key -->
        <meta-data
            android:name="com.google.android.maps.v2.API_KEY"
            android:value="AIzaSyBZMlkOv4sj-M5JO9p6wksdax4TEjDVLgo" />
    </application>

</manifest>

5. New google maps are implemented using MapFragments which is a sub class of Fragments class. Open your main activity layout file activity_main.xml file and add following code. I used RelativeLayout as a parent element. You can remove it and use MapFragment directly.

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent" >

    <fragment
        android:id="@+id/map"
        android:name="com.google.android.gms.maps.MapFragment"
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>

</RelativeLayout>

6. Add the following code in your Main Activity java (MainActivity.java) class.

public class MainActivity extends Activity {

	// Google Map
	private GoogleMap googleMap;

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);

		try {
			// Loading map
			initilizeMap();

		} catch (Exception e) {
			e.printStackTrace();
		}

	}

	/**
	 * function to load map. If map is not created it will create it for you
	 * */
	private void initilizeMap() {
		if (googleMap == null) {
			googleMap = ((MapFragment) getFragmentManager().findFragmentById(
					R.id.map)).getMap();

			// check if map is created successfully or not
			if (googleMap == null) {
				Toast.makeText(getApplicationContext(),
						"Sorry! unable to create maps", Toast.LENGTH_SHORT)
						.show();
			}
		}
	}

	@Override
	protected void onResume() {
		super.onResume();
		initilizeMap();
	}

}

Run your project and congratulations if you see a map displaying on your device.

android google maps version 2 v2


Placing a Marker

You can place a marker on the map by using following code.

// latitude and longitude
double latitude = ;
double longitude = ;

// create marker
MarkerOptions marker = new MarkerOptions().position(new LatLng(latitude, longitude)).title("Hello Maps ");

// adding marker
googleMap.addMarker(marker);

android google maps v2 placing a marker


Changing Marker Color

By default map marker color will be RED. Google maps provides some set of predefined colored icons for the marker.

// ROSE color icon
marker.icon(BitmapDescriptorFactory.defaultMarker(BitmapDescriptorFactory.HUE_ROSE));

// GREEN color icon
marker.icon(BitmapDescriptorFactory.defaultMarker(BitmapDescriptorFactory.HUE_GREEN));


android google maps v2 changing marker icon color


Custom Marker Icon

Apart from maps native marker icons, you can use own image to show as a marker. You can load the icon from any kind of supported sources.

fromAsset(String assetName) – Loading from assets folder
fromBitmap (Bitmap image) – Loading bitmap image
fromFile (String path) – Loading from file
fromResource (int resourceId) – Loading from drawable resource

Below I loaded a custom marker icon from drawable folder

// latitude and longitude
double latitude = 17.385044;
double longitude = 78.486671;

// create marker
MarkerOptions marker = new MarkerOptions().position(new LatLng(latitude, longitude)).title("Hello Maps");

// Changing marker icon
marker.icon(BitmapDescriptorFactory.fromResource(R.drawable.my_marker_icon)));

// adding marker
googleMap.addMarker(marker);


Moving Camera to a Location with animation

You may want to move camera to a particular position. Google maps provides set of functions to achieve this.

CameraPosition cameraPosition = new CameraPosition.Builder().target(
				new LatLng(17.385044, 78.486671)).zoom(12).build();

googleMap.animateCamera(CameraUpdateFactory.newCameraPosition(cameraPosition));



Following are enhancements and features that google maps provides. You can utilize these features which suites to your requirements.

Changing Map Type

Google provides 4 kinds of map types Normal, Hybrid, Satellite and Terrain. You can toggle to any kind of map using googleMap.setMapType() method.

googleMap.setMapType(GoogleMap.MAP_TYPE_NORMAL);
googleMap.setMapType(GoogleMap.MAP_TYPE_HYBRID);
googleMap.setMapType(GoogleMap.MAP_TYPE_SATELLITE);
googleMap.setMapType(GoogleMap.MAP_TYPE_TERRAIN);
googleMap.setMapType(GoogleMap.MAP_TYPE_NONE);
android google maps v2 changing map type


Showing Current Location

You can show user’s current location on the map by calling setMyLocationEnabled(). Pass true / false to enable or disable this feature

googleMap.setMyLocationEnabled(true); // false to disable


Zooming Buttons

You can call setZoomControlsEnabled() function to get rid of those zooming controls on the map. By disabling these buttons map zooming functionality still work by pinching gesture.

googleMap.getUiSettings().setZoomControlsEnabled(false); // true to enable


Zooming Functionality

You can disable zooming gesture functionality by calling setZoomGesturesEnabled()

googleMap.getUiSettings().setZoomGesturesEnabled(false);


Compass Functionality

Compass can be disabled by calling setCompassEnabled() function

googleMap.getUiSettings().setCompassEnabled(true);


My Location Button

My location button will be used to move map to your current location. This button can be shown / hidden by calling setMyLocationButtonEnabled() function

googleMap.getUiSettings().setMyLocationButtonEnabled(true);


Map Rotate Gesture

My rotate gesture can be enabled or disabled by calling setRotateGesturesEnabled() method

googleMap.getUiSettings().setRotateGesturesEnabled(true);

Although google maps provides lot of other features, I covered only basic topics in this tutorial. Remaining topics seems to be pretty much lengthy, so I’ll post them as separate articles.

(If you find any error either in code or content please help me in improvising the content)

THANK YOU
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